Il y a de nombreux suppléments intéressant parus dans les campagnes de Pathfinder, ayant divers sujet tel la description d'une religion, d'une race, d'une région, des complément de règles,... Ci-suit un résumé pour les retrouver.
Campagne | Volet | Sujet | Titre | Description |
L'éveil des seigneurs des runes | Les offrandes calcinées | Golarion City |
Pointesable | A 80 kilomètres au nord-est de Magnimar, une petit ville se dresse sur la route de la côte Oubliée, en Varisie. Les rues agitées et les quelques tavernes et auberges accueillent avec enthousiasme les voyageurs de passage. |
Organisation | Thasillon | Le Magicien Thassilonian est une représentation droite de la légende: rune marqués en ricanant, et assez puissant pour détruire les armées avec un mot ou invoquer des créatures qui sont maintenant les mythes eux-mêmes. |
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Le meurtre des écorcheurs | Golarion City |
Magnimar | ||
Panthéon | Desna | Desna est une des plus anciennes divinités, et elle a peu changé depuis l'aube de la civilisation. Elle habite dans un palais appelé Cynosure, que l'on peut voir dans le ciel, la nuit, au nord. C'est l'étoile autour de laquelle dansent toutes les autres. | ||
Le massacre de la montagne crochue | Règles | Occuper un fort | ||
Golarion Country |
Varisia | |||
La forteresse des géants de pierre | Race | Née de la pierre | ||
Créature | Les dragons de Golarion | |||
Les péchés des sauveurs | Hisoire | La Magie de Thasillon | ||
Panthéon | Lamashtu | |||
Les tours de Xin-Shalast | Histoire | Karzough l'infléxible | ||
Règles | Les dangers du toit du monde | |||
La malédiction du trone écarlate | Au bord de l'anarchie | Règles | Le tourment | |
Race | Les gens du voyages | |||
Sept jours pour mourir | Règles | Peste et pestilence | ||
Panthéon | Abadar | |||
Il faut fuir | Race | Le visage du mal terrestre | ||
Organisation | Les mantes rouges | |||
Histoire de cendres | Golarion Country |
Les terres cendres - Les flammes du plateau de Storval | ||
Race | Les habitants du plateau de Storval - La vie des Shoantis | |||
Les Squelettes de balafre | Golarion City |
La forteresse de Belkzer - La fureur de la horde | ||
Panthéon | Zon-Kuthon - Le seigneur de minuit | |||
La couronne de crocs | Objet | Les reliques de Khazavon - Sept artefact d'atrocité | ||
Objet | Les cartes merveilleuses du tourment | |||
Le retour des ténèbres | Une Ombre dans le ciel | Golarion City |
Port Enigme - La citée des Glyphes | Ancienne ville portuaire pirate, devenus presque respectable. Dernière ville civilisé la plus au nord de la Varisie. |
Golarion Place |
Le gobelin doré - La maison de jeu de port enigme | Description d'une maison de jeu récemment rénové par un seigneur du crime de Port-Enigme, ayant une attraction particulière. | ||
Bestiaire | Rencontres aléatoires de Port-Enigme | |||
Les enfants du néant | Golarion | Dans les ténèbres - Cosmologie | Article qui donne un bref aperçu des mondes des mondes qui entoure Golarion et de la manière dont ils interagissent avec le foyer de vos PJs. | |
Panthéon | Cayden Cailéan | Cayden Cailéan est le saint patron des aventuriers, des philanthropes, des fêtards et des combattants de la liberté. | ||
Bestiaire | Les rencontres aléatoires du coude du diable | |||
L'echo de l'amargeddon | Golarion City |
Celwynvian | Avant le départ des elfes de Golarion, à l’âge des Ténèbres, Celwynvian était considérée comme leur capitale. Située dans la forêt de Miérani, elle possédait de nombreuses tours et de magnifiques palais. | |
Race | Les drows de Golarion | |||
Bestiaire | Rencontres aléatoires de Celwynvian | |||
La nuit éternelle | Golarion City |
Zirnakaynin | Loin en-dessous du monde de la lumière, une cavité au mal indicible répand une haine ancienne à travers les ténèbres. Depuis leur ville de Zirnakaynin, les elfes noirs dirigent un empire de mensonge et de magie noire. | |
Race | Les abominations des drows | |||
Bestiaire | Rencontres aléatoires de Zirnakaynin | |||
Un ténébreux souvenir | Golarion Country |
Le kyonin | ||
Panthéon | Calistria | |||
Concil of thieves | The Bastards of Erebus | Golarion City |
Westcrown - The city of twilight | |
Race | Tiefling of Golarion | |||
Bestiary | Westcrown ruins random encounters | |||
The sixfold trial | Panthéon | Iomedae | ||
Bestiary | Westcrown by night random encounters | |||
What lies in dust | Objets | Treasur of pathinders | ||
Organisation |
Hellknights | |||
Bestiary | West coast random encounters | |||
The infernal syndrome | Rules | In the fiend's grasp | This article describes the methods and powers of possession in a variety of forms, as well as powers utilized by the living to combat such affronts. Possession is a supernatural ability.) | |
Organisation | Path of hellknight | Presented here are the secrets behind the grim knighthood known as the Hellknights. |
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Bestiary | Infernal Chaos in Westcrown | |||
Mother of flies | Organisation | Ecology of the thieves' gild | This article presents a framework to help understand and address these questions before PCs have a chance to ask them, investigating the basic ecology of fantasy thieves’ guilds. |
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Panthéon | Asmodeus | |||
Bestiary | Westcrown Environs Encounters | |||
The twice damned prince | Rules | catastrophe! | The Pathfinder RPG Core Rulebook presents several tools for allowing GMs to handle issues of mass devastation, from hurricanes to forest fires, cave-ins to cold weather. |
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Pantheon | Mammon | Drawn from the scattered folios of the Book of the Damned, the following text dares to unveil the desires, profane worship, voracious servants, and seductive treasures of the Grasping One himself. |
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Bestiary | Random encounters in the Erebus | |||
L'Héritage du Feu (Legacy of Fire) |
Le Hurlement du roi charognard | Race |
Gnolls des pics d’Airain |
Pillards et guerriers, voleurs et meurtriers, les gnolls s’attaquent aux rebuts des autres races : leurs rejetés, leurs laissés-pour-compte et leurs individus vulnérables. |
Golarion Place |
Le Refuge de Néthys |
Il y a environ 1 200 ans,le clergé de l’Œil-qui-voit-tout a construit un monastère au milieu des terres désertiques et perdues d’Osirion. Adorateurs de Néthys, dieu de la magie, ils y ont honoré leur déité antagonique pendant des siècles, jusqu’à ce que d’autres lieux saints prennent de l’importance. |
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Bestiaire | Créatures du Katapesh | Rencontres aléatoires autour de Kelmarane | ||
La Demeure de la Bête | Golarion | À l’ombre de la montagne pâle | Article détaillant un certain nombre de lieux des environs de la montagne Pâle, profondément enfouie dans les hautes terres d’Uwaga, ainsi qu’une présentation des êtres qui considèrent ces étendues traîtresses comme leur foyer. | |
Panthéon | Sarenrae |
Sarenrae (SA-RENN-RAÉ) est l’une des déités les plus populaires sur Golarion et même les fidèles d’autres religions respectent son pouvoir, son dévouement et sa générosité. |
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Bestiaire | créatures du Katapesh | Rencontres aléatoires dans la Demeure de la Bête | ||
Le prix du chacal | Race | Légendes et vérités des génies |
Parfois, on dirait que le Katapesh et l’Osirion n’appartiennent pas seulement aux mortels mais plus aux génies, ces créatures dont l’âme est plus proche des caprices de la nature que des passions mortelles. |
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Golarion Place |
Marchés de Katapesh | Katapesh, le Bazar du bizarre, est le plus grand marché de Golarion. La ville vit des échanges et du commerce et on dirait que chaque rue et chaque allée possède son propre marché. |
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Bestiaire | Créatures du Katapesh | Rencontres aléatoires au Katapesh | ||
La Fin de l’éternité | Histoire |
Les sceaux de Sulesh le Grand |
Katapesh. Vudra. L’impossible royaume de Jalmeray. L’empire Kéléshite. Ces royaumes et bien d’autres ont été bâtis, jusqu’à un certain point, grâce à une race ancienne de créatures élémentaires : les génies. |
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Race |
Gardiens du Chaos |
Connus sous différents noms (les précurseurs du Chaos, les enfants du Vide céruléen et les seigneurs du Maelström), les énigmatiques et serpentins protéens figurent parmi les plus redoutés et les plus incompris de tous les natifs des plans. |
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Bestiaire | créatures du Katapesh | Rencontres aléatoires dans Bayt al-Bazan | ||
L’Œil impossible | Golarion City |
La Cité d’Airain |
Au cœur de l’un des royaumes les plus inhospitaliers de tout le multivers, une sphère consumée dans des flammes éternelles, loin de la lumière d’un faible soleil mortel, s’élève un impossible et sévère monument de splendeur aux possibilités infinies. |
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Panthéon | Rovagug |
Rovagug (ROH-va-gug) est haï et craint par toutes les créatures rationnelles, divines ou mortelles, car sa volonté et son destin ouvrent la voie à la fin du monde. |
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Bestiaire | créatures du Katapesh | |||
Le Dernier souhait | Créature |
Les rejetons de Rovagug |
Il est tout à fait inutile et insensé d’essayer de catégoriser les rejetons de Rovagug : leurs formes diverses n’ont ni queue me ni tête ; la sauvagerie de leur esprit perverti hurle des pensées insensées, déchaînant la fureur de leur soif et de leur inexorable abandon ; leurs terribles membres et leurs mâchoires tordues sont le résultat cruel de la haine destructrice qui les consume depuis que les premières lueurs de la création se sont levées sur le vide absolu ayant précédé le monde. |
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Rêgles | Magie des souhaits |
Les contes populaires d’innombrables endroits parlent de la magie des génies, du pouvoir de ces créatures de vent et de feu qui réalisent les rêves les plus fous à partir de rien, réduisent les armées ennemies en poussière et créent des merveilles n’ayant pour frontière que l’imagination. |
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Bestiaire | créatures du Katapesh | Rencontres aléatoires avec l’armée de Jhavhul | ||
Council of Thieves | The Bastards Of Erebus. | Golarion City |
Westcrown: City of Twilight | For eight centuries, Westcrown was a bastion of civilization and a symbol of national strength in Chelish eyes. As the city served as the center of Aroden’s faith, all Cheliax deemed the City of Nine Stars to be Aroden’s next home in the mortal world. Westcrown rivaled Absalom as a destination of pilgrimages during the Age of Enthronement. |
Race | Tieflings of Golarion | Despised as half-breeds at best, hunted down as irredeemable fiends at worst, tieflings bear the taint of the Lower Planes and an unmistakable ancestry of evil. | ||
Bestiary | Westcrown Ruins Random Encounters | |||
The Sixfold Trial | The Six Trials of Larazod | |||
Panthéon | Iomedae | Iomedae (eye-OH-ma-day) was born a mortal in Cheliax. As a paladin of Arazni, she rose to prominence in the era of the Shining Crusade, in which she led the Knights of Ozem in a series of victories over the Whispering Tyrant. | ||
Hell's Pawns: | House Henderthane | The most notable legacy from Count Varian Jeggare’s elven father is the red carriage. Half the size of the other famous vehicle in Cheliax, it displays nothing like the royal carriage’s gold leaf or nine hundred tiny carvings of the city’s war heroes, diabolic and otherwise. | ||
Bestiary | Westcrown by Night Random Encounters | |||
What Lies in Dust | Treasures of the Pathfinders | Doubtlessly the most famed and notorious effort of the Pathfinder Society, the volumes collectively known as the Pathfinder Chronicles recount the adventures of Society members in some of the most far-flung and fantastic realms in all Golarion. | ||
Organisation | Hellknights | Passion tempered by discipline, skill tirelessly honed, the dedication to do what must be done: these qualities define the path and purpose of the Hellknights, Golarion’s most unflinching and feared servants of law. | ||
Hell's Pawns: | The Goat Pen | Walking down Eel Street toward the sunset, I notice again how much the silhouette of the Goat Pen resembles a monstrous crouching toad. What was once a wheelhouse that raised the big cargo winches had been condemned after the collapse of the Eel Street Dock. | ||
Bestiary | Westcrown Coast Random Encounters | |||
The Infernal Syndrome | In the Fiend’s Grasp | |||
Organisation | Path of the Hellknight | |||
Hell's Pawns: | The Palace of Jubilations | Possession démoniaques. | ||
Bestiary | Infernal Chaos in Westcrown | |||
Mother of Flies | Ecology of the Thieves’ Guild | |||
Panthéon | Asmodeus | |||
Hell's Pawns: | Blackrose Gardens | We cross Thrune Square and pass beneath the enormous bronze statue of Queen Abrogail I ascending to her throne on a stairway of prostrate men and devils. | ||
Bestiary | Westcrown Environs Encounters | |||
The Twice-Damned Prince | Catastrophe! | |||
Panthéon | Mammon | It takes no devil or infernal temptation to lead men to avarice. All souls look upon the world and desire. For some, such desires are the simple needs of survival. For others, they take the form of ambition. And for still others, they are dreams to be chased throughout a lifetime. | ||
Hell's Pawns: | The Scions Academy | |||
Bestiary | Encounters in Erebus | |||
AP6 - Kingmaker (Kingmaker) | 1) Stolen Land/Terres Volées | Golarion Country | En Pleine Nature | Les Terres volées englobent une région d’environ 100 000 kilomètres carrés, soit un territoire de la taille du Portugal. |
Golarion Country |
Brevoy | Dans les confins septentrionaux, vers la Couronne du monde, la terre comme ses habitants se fait dure et impitoyable. Les hivers sont longs et mortels et obligent les gens à arracher leur subsistance au sol quasiment gelé pendant un printemps et un été bien trop courts. | ||
Golarion Rencontres | Ceinture Verte Rencontres | |||
2) Stolen Land/Terres Volées | Règles | Des rois et des cités | Une grande partie de cette campagne en six volets tourne autour de la création par les PJ d’un royaume et de cités à l’intérieur de ses frontières, et les règles régissant ces particularités sont données ci-après. | |
Panthéon | Erastil | Érastil est tout d’abord une divinité de la nature qui se concentre sur les plantes et les animaux que les fermiers, les chasseurs et les éleveurs côtoient dans leur vie de tous les jours. C’est aussi le dieu des communautés et des familles étroitement liées, dont l’aspect protecteur n’apparaît que lorsque de telles choses sont menacées. | ||
Golarion Rencontres | Ceinture Verte Rencontres | |||
3) The Varnhold Vanishing/Les disparus de Varnhold | Golarion Country | Atlas de la Iobarie | Pour beaucoup d’Avistanais et de Garundi, la Iobarie n’est qu’un nom qui désigne les étendues septentrionales balayées par les vents et les terres inhabitées (ou du moins n’obéissant à aucun gouvernement) qui s’étendent entre leur propre nation et les puissances orientales du Casmaron. | |
Golarion Country | Incursion dans les Terres volées | Les Royaumes fluviaux sont un groupe de petits pays instables qui survivent seulement grâce à la force et à la ruse de leurs dirigeants. La plupart de leurs habitants sont la lie exilée des autres royaumes. Cette région forestière luxuriante foisonne de monstres et d’hommes auxquels aucun monstre n’oserait se fier. | ||
Golarion Rencontres | Nomen Heights Encounters |
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4) Blood for Blood/Le Prix du sang | Race | L'écologie des bourbiérins | Les bourbiérins vivent en bordure de la civilisation, dans des marais impénétrables, des marécages propices aux maladies et dans les ruines inondées abandonnées par de grandes civilisations. | |
Golarion Histoire | Un butin de roi | Les Royaumes fluviaux sont jonchés des restes de rois minables, de tyrans en herbe et d’aventuriers qui pensaient mériter plus que ce que leur épée ou leurs sorts pouvaient leur offrir. | ||
Golarion Rencontres | Les rencontres aléatoires du marais | |||
5) War of the River Kings/La guerre des rois du fleuve | Golarion City |
Pitax | Pendant près de quatre cents ans, Pitax est restée une petite ville sans prétention des Royaumes fluviaux. | |
Panthéon | Gorum | Les prêtres de Gorum pensent que si Golarion se libérait des guerres et des combats, l’esprit du dieu abandonnerait notre monde, écoeuré, mais que si les mortels reprenaient les armes pour la gloire du combat, il reviendrait aussitôt. | ||
Golarion Rencontres | Les rencontres des hautes terres de Glenebon | |||
6) Sound of a Thousand Screams/Un millier de hurlements | Après Kingmaker | |||
Golarion Plan | Le Premier Monde | Plus concrètement, le Premier Monde est un royaume chaotique qui intègre des éléments du plan Matériel et du plan de l’Ombre car il leur est juxtaposé. | ||
Golarion Rencontres | Les rencontres aléatoires du Premier Monde | |||
AP7 - Le Crâne du Serpent (Serpent's Skull) | A Tale of A Fateful Trip | Souls for Smuggler's Shiv | ||
Rules | Shipwrecked! | |||
Race | Ecology of the Serpentfolk | |||
Plague of light: | On Glowing Wing | |||
Bestiary | Encounters on Smuggler’s Shiv | |||
Foreword: Back on the Rails | Racing to Ruin | |||
Eleder | ||||
Panthéon | Gozreh | |||
Plague of Light: | Friends and Other Enemies | |||
Bestiary | Screaming Jungle, M’neri Plains Encounters | |||
City of Seven Spears | Expedition to Saventh-Yhi | |||
The Path of Juju | ||||
Plague of Light: | The Condemned | |||
Bestiary | Saventh-Yhi Random Encounters | |||
Vaults of Madness | Race | Ecology of the Charau-Ka | ||
Dungeon Deathtraps | ||||
Plague of Light: | I Must Die | |||
Bestiary | Ambushes in Saventh-Yh | |||
The Thousand Fangs Below | Golarion City |
Ilmurea | By the standards of the incalculably ancient and potent serpentfolk, the city of Ilmurea is a relatively recent and humble settlement, built in short order and with limited resources as a hidden, fortif ied enclave from which to strike out and subjugate a mere single continent. | |
Panthéon | Nethys | Nethys (Neth-uhs) is said to have once been a God-KiNG of osirion, obsessed with magical knowledge. |
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Plague of Light: | Justice in the Ruins | |||
Bestiary | Ambushes in Ilmurea | |||
Sanctum of the Serpent God | Beyond Serpent’s Skull | |||
Panthéon | Ydersius | Ydersius (Yeh-der-see-uhs) was once the divine leader of the great serpentfolk empire that existed on golarion before the age of darkness. |
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Plague of Light: | Sacrificial Rights | |||
Bestiary | Encounters in the Hunters’ Maze and in the Sanctum | |||
AP8 - La Couronne putréfiée (Carrion Crown) | 1) Haunting of Harrowstone | Golarion City |
Ravengro | Numerous small towns dot the fog-shrouded landscape of Ustalav. At first glance, these towns might all seem kindred spirits—cozy collections of quaint buildings surrounded by farmland, their skylines decorated by the steeples of Pharasmin churches or the steep rooflines of colorful taverns. |
Bestiary | Haunts | With the knockings of restless spirits erupting around us, I raised my hand and snapped my fingers thrice, loudly. The raps paused, then responded back in unison. | ||
Bestiary | encounters in Harrow stone | |||
2) Trial of the Beast | Panthéon | Pharasma | Pharasma (fah-RAZ-mah) is the stern observer of life and death, scrutinizing the tangled webs of fate and prophecy, mercilessly cold in the administration of her grim duties. Having seen infants die, the righteous fall too soon, and tyrants live to advanced age, she makes no judgment about the justness of a particular death and welcomes each birth with equal severity. |
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Organisation | Palatine Eye | They are the true masters of the old world and the powers behind thrones. In secret they meet to judge the fate of Ustalav in strange whispered tongues. | ||
Guilty Blood: | Decay by Degrees | |||
Bestiary | encounters in canter wall and Vieland | |||
3) Broken Moon | Organisation | The Whispering Way | Embracing the very antithesis of life, the Whispering Way calls the ambitious and unscrupulous to embrace a simple, fatalistic philosophy: life holds no value, and its extinction is the gateway to a golden age of order and immortality. | |
Race | Lycanthropes | Ya, you call them beasts, but I ask: What makes you better than a beast? What hope do you have of surviving in the forest? |
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Bestiary | Encounters in the shudder wood and in Ardeal | |||
4) Wake of the Watcher | Panthéon | Cults of theDark Tapestry | Great Cthulhu is Their cousin, yet can he spy Them only dimly. Iä! ShubNiggurath! As a foulness shall ye know Them. |
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Bestiary | Encounters in Versex | |||
5) Ashes at Dawn | Golarion City |
City: Caliphas | Exercise utmost caution when walking the streets of Ashtown, with especial concern in the area of Ipston’s Cross and Ratpen Alley, as numerous unfortunates in the surrounding blocks have gone missing or worse these past weeks. |
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Panthéon | Urgathoa | Urgathoa (ur-guh-THO-uh) is an utterly amoral, hedonistic goddess, concerned only with satiating her own interests regardless of the consequences for others. |
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Bestiary | Encounters in Caliphas (slums and sewers) | |||
6) Shadows of Gallowspire/Les ombres de Gibet | Continuing the campaign | |||
Race | Foul Immortals | Power-hungry narcissists, liches are megalomania incarnate, carrying their quest for power beyond the grave. | ||
Bestiary | Virlych, Renchurch, Adorak Random Encounters | |||
AP9 - Le régent de Jade (Jade Regent) | 1) Brinewall Legacy/L'héritage du Mur de saumure | Golarion Country |
Sandpoint Hinterlands | |
Race | Ecology of the Oni | |||
Bestiary | Caravan Encounters | |||
2) Night of Frozen Shadows/La nuit des ombres gelées | NPC Galery, Jade Regent Treasures | Goti Runecaster, Kimandatsu, Ulf Gormundr, | ||
Golarion City |
Kalsgard | Kalsgard, the trading capital and oldest surviving settlement of the Linnorm Kingdoms,... | ||
Panthéon | Shelyn | Shelyn represents all aspects of love, whether innocent affection between children, courtly love between a knight and a lady, companionship from a beloved pet, the devotion of a parent to a child, the steady tenderness of an old couple, the chaste adoration of a paladin for a deity, or the passionate vigor of newlyweds. | ||
Bestiary | Varisia to Kalsgard | |||
3) The Hungry Storm/La tempête vorace | NPC Galery, Jade Regent Treasures | Katiyana, Katiyana’s Ghost, Tunuak, Vegsundvaag, | ||
Golarion Country |
The Crown of the World | Far to the north, beyond all of the northern kingdoms of Golarion, lies a wind-swept wasteland of perpetual white, desolate in the extreme and yet home to many creatures that eke out a living in a realm that can kill the unprepared within hours. | ||
Bestiary | Crown of the World Random Encounters | |||
4) Forest of Spirits/La forêt des esprits | NPC Galery, Jade Regent Treasures | |||
Race | Ecology of the Kami | Kami are spiritual beings created by the gods and tasked with maintaining the balance of the natural world. This maintenance comes in the form of protecting the various creatures and things on the Material Plane that are often unable to protect themselves. | ||
Organisation | Way of the Ninja | Heavily shrouded in mystery and legend, the ninja clan is portrayed in various lights throughout the many lands of Golarion—most of which depict these collectives of guileful individuals as collaborations of violent rogues and assassins. Nowhere, however, is the mythos of the ninja clan so prevalent as in the birthplace of its tale, the nation of Minkai. | ||
Bestiary | Minkai Caravan Encounters | |||
5) Tide of Honor/ | NPC Galery, Jade Regent Treasures | |||
Golarion | Minkai Country |
Known as the Empire of Dawn, or the Land of the Three Fires, Minkai is the easternmost nation of Tian Xia, and is renowned as a legendary place of mystery and marvels among the peoples of the Inner Sea. | ||
Panthéon | Irori | Irori knows that there is no technique that works best for everyone, and each student must experiment and practice to find the method that works best for her. He is patient, forgiving, and serene, welcoming as brothers and sisters all who seek perfection. | ||
Bestiary | Minkai Caravan Encounters | |||
6) The Empty Throne/Le trône vide | NPC Galery, Jade Regent Treasures | |||
Golarion | Continuing the Campaign | |||
Golarion City |
Kasai | Powerful warlords, fickle crime bosses, ingenious generals, and goddess-graced emperors have all had their glorious ambitions and insidious plots tested in the golden city of Kasai. | ||
AP10 - Pirates des Entraves* (Skulls & Shackles) | 1) The Wormwood Mutiny/Mutinerie à bord du Wormwood | Organisation | The Life of a Pirate | |
Panthéon | Besmara | Besmara attise les conflits et les querelles dès qu’elle le peut pour mieux spolier chaque camp impliqué. Ses adeptes sont sans doute peu nombreux mais elle exerce sans réserve son pouvoir sur toutes les étendues d’eau. La reine-pirate est malveillante, caractérielle et avare. Elle enseigne à ses fidèles les méthodes pour semer le chaos et récupérer l’or des cales des navires capturés. | ||
Bestiary | LOW-LEVEL OCEAN ENCOUNTERS | |||
2) Raiders of the Fever Sea/Les pillards de la mer de la Fièvre | Golarion | Oceans of Golarion | ||
Bestiary | MID-LEVEL OCEAN ENCOUNTERS | |||
3) Tempest Rising/La tempête se lève | Golarion City |
Port Peril | ||
PNJ | Scourges of the Shackles | In a region where violent death and ancient evils cling to the rocks like barnacles to a bow, a sea voyage is fraught with perils beyond the hosts of pirates hungry for loot and thirsty for blood. | ||
Bestiary | PORT PERIL RANDOM ENCOUNTERS | |||
4) Island of Empty Eyes/L'île des yeux vides | Golarion Country |
Mystery of the shaclkes | ||
Race | The Ecology of the Cyclops | |||
Bestiary | Island of the empty eyes encounters | |||
5) The Price of Infamy/Le prix de l'infamie | Rules | Fleet Battles | ||
Panthéon | Norgorber | |||
Bestiary | High-LEVEL OCEAN ENCOUNTERS | |||
6) From Hell’s Heart/Depuis le coeur des Enfers | Bestiary | Sea Monsters of Golarion | ||
Bestiary | Sea cave Encounter | |||
AP11 - L'Étoile brisée (Shattered Star) | 1) Shards of Sin/Les échos du pêché | Organisation | The Shattered Stars | The empire ofThassilon was founded in -6530 AR, 1,237 years before Earthfall brought the Age of Legend to an abrupt and apocalyptic end. |
Bestiary | Magnimar Encounter | |||
2) Curse of the Lady's Light/La malédiction de la Lumière de la Dame | Organisation | The Gray Maiden | ||
Panthéon | Thorag | |||
Bestiary | Mushfens Encounters | |||
3) The Asylum Stone/La Pierre de l'Asyle | Organisation | Gang of Kaer Maga | ||
Golarion | Mission in Magnimar | |||
Bestiary | Kaer Maga Encounter | |||
4) Beyond the Doomsday Door | Before Sin | Everyone knows about demons. Everyone knows that demons come from the Great Beyond, that they seek the devastation and destruction of all life, that they embody the worst in humanity by giving shape and flesh to sin. | ||
Panthéon | Groétus | |||
Bestiary | Lost Coasts encounter | |||
5) Into the Nightmare Rift | Golarion Plan | Leng the Terror beyong the Dream | The Dimension of Dreams lies somewhere beyond the conventional planes of the Great Beyond, a realm both created and fueled by the collective dreams of sentient beings from across the cosmos. | |
Panthéon | Lissala | Lissala's origin is unknown, as there are no records from Azlant that explain how she became a goddess or when she first intervened in the mortal world. | ||
Bestiary | GUILTSPUR environs encounters | |||
6) The Dead Heart of Xin | NPC | Runelords of Thasillons | ||
Bestiary | Isles of Xin Encounters | |||
AP12 - Le règne de l'hiver (Reign of Winter) | 1) The Snows of Summer/Neiges d'été | Golarion City | Heldren | Like in most peasant communities in southern taldor, the people of heldren mostly keep to themselves . far from the politics of oppara and ever-watchful for qadiran aggression, heldren goes on as it always has, as a relatively small and unimportant hamlet of farmers, herders, and woodcutters. |
Golarion City |
Waldsby | Unlike most communities in the winterbound land o f irrisen, the village of walds by is not built near on e of the nation's life- giving rivers or lakes . Instead, the peasants of walds by eke out their livelihoods from the hoarwood forest, under whose eaves the tiny village huddles. | ||
Bestiary | Heldren, Waldsby Encounters | |||
2) The Shackled Hut/La hutte enchaînée | Panthéon | Milani | Born a half-elf in a community of Forlorn elves that traded with nearby human settlements, Milani was raised to believe that the elves would one day return to Golarion and restore true civilization to the world. | |
Bestiary | Ecology of the Winter Wolfes | |||
Bestiary | Whitethrones Encounters | |||
3) Maiden, Mother, Crone/Fillette, Mère, Vieillarde | Panthéon | Kostchtchie | Born to Ulfen parents in Old Iobaria, Kostchtchie was raised in a household where the men ruled and women were little more than slaves . | |
Golarion Country |
The Dvezda Marches |
The unclaimed wilds of Iobaria's northeast quarter don't have just one name. For centurie s , its lands have belonged to no single kingdom and its | ||
Bestiary | Devzda Marches Encounters | |||
4) The Frozen Stars/L'étoile gelée | Univers | Planet of Dragons | Triaxus, another planet in Golarion's solar system that is in many ways similar to Golarion itself, with roughly the same size, gravity, atmosphere, and terrain. | |
Bestiary | Skyfire Mandate Encounters | |||
5) Rasputin Must Die !/Raspoutine doit mourir | Rules | Guns, Spirits and revolutions | Modern firearms use the same rules as the advanced firearms found in Pathfinder RPG U ltimate Combat, with the following differences . | |
Panthéon | Szuriel | None know what crime or blasphemy Szuriel committed as a mortal to merit being excommunicated from her church-or even if there was any justification for it other than political maneuvering or a personal vendetta. | ||
Bestiary | Akuvskaya Encounters | |||
6) The Witch Queen’s Revenge/La revanche de la Reine des sorcières | NPC | Baba Yaga | Around campfires and in front of hearths on cold winter night s , wise grandmothers and favored uncles recite countles's tales of a stern and powerful woman. Some know her as the Old Crone, others as Old Knobby Legs. She's often called the Queen of the Witches, but those who are wise call her Dear Grandmother. | |
Bestiary | Pathfinder Bestiary brings you undead queens drained of their vitality, cruel hags controlling the power of a tempest, strange oozes born from covens, and radiant fey creatures p ouring out the heat of the sun to wear down their enemies. | |||
AP13 - La colère des justes (The wrath ot the righteous) | 1) The Worldwound Incursion/L'invasion de la Plaie du Monde | Golarion City |
Kenabres before the fall |
Kenabres is a city of glory, but not one of spotless virtue. The Mendevian Crusaders riding out from the city have slain countless demons, and many of them have been carried back to town on their shields to be interred in the catacombs beneath the Cathedral of Saint Clydwell. |
Bestiary | Encounters BENEATH KJNABRES | |||
2) Sword of Valor/L'Epée du courage | Losts Relics Of The Crusades | |||
Règles | Les gages du péché | On peut trouver les drogues, les dons , les sorts et implants démoniaques accessible à ceux s'étant laissé corrompre par les Démons des Abysses. | ||
Bestiary | DREZEN ENVIRONS Encounters | |||
3) Demon's Heresy/L'hérésie démoniaque | Panthéon | La Verte religion | Certains experts du divin affirment que le druidisme est antérieur au concept même de vénération des divinités. À l’aube du monde, avant que les mortels ne soient à même d’envisager quelque chose d’aussi abstrait que les dieux et les philosophies, l’environnement naturel faisait déjà partie intégrante de leur vie. | |
Bestiary | Écologie des vers-qui-marchent | Tout ce qui meurt ne le reste pas. À leur mort, la plupart des mages maléfiques voient leur cadavre retourner à la terre et leur âme se présenter devant Pharasma pour être jugée. Pourtant, certains sont si puissants et si malfaisants que le fleuve des Âmes semble les rejeter. | ||
Bestiary | MARCHLANDS Encounters | |||
4) The Midnight Isles/Les Iles de Minuit | Golarion Plans | Guide des Abysses | La majeure partie du plan apparemment infini que l’on appelle les Abysses est composé de matière en constante fluctuation. Par conséquent, l’exercice qui consiste à cartographier et décrire de manière exhaustive ses régions les plus stables s’avère complètement futile. | |
Golarion City |
Alushinyrra :la Cité de porphyre | Les îles de Minuit de Nocticula ne forment probablement pas le royaume abyssal le plus étendu ou le plus dangereux, mais elles constituent, sans aucun doute possible, l’un des sites les plus exotiques et majestueux des Abysses, voire de tout le Grand Au-delà. | ||
Bestiary | Abyss Encounters | |||
5) Herald of the Ivory Labyrinth/Le héraut du Labyrinthe d'Ivoire | Golarion Country | Écologie du démodande | Les entités les plus puissantes du multivers ont besoin de subordonnés avec la même inclinaison d’esprit. Les dieux bienveillants guident les anges, les archidiables ordonnent aux ducs infernaux et les titans thanatotiques règnent sur les démodandes. | |
Panthéon | Baphomet | Baphomet a commencé sa vie d’extérieur en tant que consort de Lamashtu, créé par ses soins à partir de l’âme du premier minotaure, mais son parcours a brusquement dévié après avoir été capturé par Asmodéus. | ||
Bestiary | IVORY LABYRINTH Encounters | |||
6) City of Locusts/La cité des Sauterelles | Panthéon | Deskari | Bien avant que ne s’ouvre la Plaie du Monde, la mince frontière planaire séparant le royaume de Deskari du pays que l’on appelait le Sarkaris a permis au seigneur démon de se repaître des mortels qui vivaient là, ce qui déclenchait de nombreux conflits avec Aroden, le dieu vivant. | |
Bestiary | Ruins of Iz Encounters | |||
AP14 - Le masque de la momie* (Mummy's mask) | 1) The Half-Dead City/La ville Demi-Morte | Golarion City | Wati the Half City | The city of Wati sits on a sandstone shelf at the confluence of the Asp and Crook rivers, which provide it with building materials, rich farmland, and deep harbors sufficient to support a settlement three times its size. |
Bestiary | Wati Necropolis Encounters | |||
2) Empty Graves/Des tombes vides | Panthéon | Gods of Ancien Osirion |
Anubis, Apep, Bastet, Bes, Hathor, Horus, Isis, Khepri | |
Bestiary | WATI IN TURMOIL Encounters | |||
3)Shifting Sands/Sables mouvants | Golarion City | Tephu City of the Reed People |
The confluence of the Crook and the Asp, where they join to form the great River Sphinx, is the site of the three sister cities Wati, An, and Tephu. | |
Rules | Rituals of Mummification | For millennia, Ancient Osirion's elite employed mummification to preserve their mortal remains for the ages, believing that as the body fared in its tomb, so would the soul in the Great Beyond. | ||
Bestiary | Tephu, Parched Dunes Encounters | |||
4) Secrets of the Sphinx/Les secrets du Sphinx | Golarion Country | The Perilious west | On most maps , the windblown dunes of Osirion's deserts appear to be nothing more than barren expanses. Desolate they may truly be, but they are far from empty. | |
Rules | Curses of the Ancients | Feared more than any tomb guardian, Osirion's dread curses are whispered of in haunts frequented by adventurers, explorers, and grave robbers. | ||
Bestiary | Parched Dunes Encounters | |||
5) The Slave Trenches of Hakotep/Les fosses aux esclaves de Hatopek | Organisation | Rise and Fall of the Shory Empire | Among all the human generations that have cast their eyes heavenward-whether to seek the will of the gods or revere the life-sustaining essence of the sun-one civilization on Golarion attained unparalleled heights of understanding and mastery of all the sky offers. The ancient Shory escaped their earthly bonds to live for centuries as an empire in the clouds. | |
Lost treasures of the Ancient Osirion | As the people of Ancient Osirion crawled out of the Age of Darkness, they forged a new empire under the divine guidance of primeval deities and these deities' mortal representatives, the mighty pharaohs whose hearts were said to course with the blood of the gods. | |||
Bestiary | Slave Trenches of Hakotep Encounters | |||
6) Pyramid of the Sky Pharaoh/La pyramide du Pharaon des Cieux | Golarion Univers | The River of souls | No greater question vexes the living than the mystery of death. Yet no sooner does a soul pass the border between life and death and glimpse the answer than the mystery reveals itself to be a part of a far vaster enigma. For to the dead, the greatest riddle of existence is life. | |
Bestiary | Monsters | souleating beasts, otherworldly alien menaces, construct guardians dedicated to protecting a dark god's temples, a race of beings built to ensure a leisurely afterlife, and a template to transform any ancient tyrant into a dangerous mummy lord. | ||
AP15 - Les Dieux de Fer* (Iron Gods) | 1) Fires of création/Les feux de la création | Golarion City | Torch | Torch takes its name from the violet flame that burns atop its central hill. The fires ignited spontaneously in 4602 AR, and for nearly a year they lanced into the sky, forming a purple column of fire that could be seen for miles around. |
Race | Ecology of the Androïd | Creations of artificial life, androids transcend the limitations of more primitive constructs by possessing that most quintessential quality of sentient life-a living soul. An android's soul is drawn as a blank slate into an inanimate android body before it first awakens, a mystery as ephemeral as the genesis of souls in newborn babes. | ||
Bestiary | Torch Encounters | |||
2)Lords of rust/Les Seigneurs de la rouille | Organisation | The Technic League | In the center of the twisted, barren plains of Numeria squats a sprawling city in the shadow of a mountain of silver metal. Starfall, the capital of Numeria and its only large settlement not built adjacent to flowing water, is the home of the masters of this strange, savage land. | |
Panthéon | Brigh | Brigh is quiet and reserved, careful to not offend with casual words or gestures. However, she is not without emotion, and treasures the things her followers craft in her name. | ||
Bestiary | Scrapwall Encounters | |||
3)The Choking Tower/La Tour Enfumée | Golarion City | Iadenveigh | Iadenveigh, situated a mile west of the turbulent Dagger River, is one of the largest settlements in southern Numeria. | |
Missions in Numeria | Mysteries and relics beyond counting dot Numeria's rugged plains, ranging from shards of skymetal to long-buried extraterrestrial treasures to entire crashed spaceships from the farthest reaches of the galaxy. | |||
Bestiary | Smokewood Encounters | |||
4) Valley of the Brain Collectors/La vallée des collecteurs de cerveaux | Organisation | Dominion of the Black | The Dominion of the Black (also known by many names, including the Dominions of the Black and the Black Truth) is an obscure reference to places, phenomenon, organizations, or possibly even regencies from a distant part of space. | |
Rules | Alien Technology | Technology comprises all the physical creations of intelligent creatures from simple hand tools to automated machinery. | ||
Bestiary | Scar of the Spider | |||
5) Palace of Fallen Stars/Le palais des Pluies-d’Étoiles | Golarion City | Starfall | Starfall has long served the tribes of Numeria as the seat of power for any Kellid warlord strong enough to seize the coveted title of Black Sovereign. | |
Panthéon | Zyphus | Zyphus is full of a quiet, seething anger that slowly builds to a breaking point until he lashes out, which sates him for only a few moments. | ||
Bestiary | Starfall Encounters | |||
6) The Divinity Drive/Le dessein d'un dieu | Race | Ecology of the Robot | The concept of robots is entirely foreign to Golarion; most casual observers would likely mistake a robot for a particularly intelligent golem. | |
Bestiary | Silver Mount Encounters | |||
AP16 - Tueurs de géants* (Giantslayer) | 1) Battle of bloodmarch hill/La batailles des collines des Marchessang | Race | Giant Primer | According to the mythology of many races (including the legends of the giants themselves), true giants are the mortal descendants of titans—who are in turn the children of gods. |
Race | Giant's toolbox | Giants have haunted legends and myths from the very dawn of the storyteller’s art. Like humans on a grander scale, giants are physical power incarnate. | ||
Bestiary | Trunali Encounters | |||
2) The Hill Giant's Pledge/La promesse du Géant des Collines | Golarion Country | MISSIONS IN THE MINDSPINS | Named in part for the dizzying heights of the range’s peaks, the Mindspin Mountains run north to south through western Avistan, bordering Varisia, Belkzen, Nirmathas, Nidal, and Molthune. | |
Bestiary | ECOLOGY OF THE DRAKE | Drakes are degenerate relations of dragons that closely resemble wyverns in physiology and size. | ||
Bestiary | Ghostlight Marsh Encounters | |||
3) Forge of the Giant God/La forge du Dieu des géant | Golarion Country | THE MINDSPIN MOUNTAINS | Stretching nearly 600 miles from the Urglin Gap to the Umbral Basin, the Mindspin Mountains are one of the most prominent mountain ranges in the Inner Sea region. | |
Panthéon | MINDERHAL | Stone giants have an ancient culture, and according to their lore, all other giants were created from their kind. | ||
Bestiary | Valley of Minderhal Encounters | |||
4) Ice Tomb of the Giant Queen/La tombe de glace de la reine des géants | Bestiary | ARMORED FIENDS | Like so many other undead, a graveknight most often arises spontaneously thanks to some combination of the heinous actions he took in life and the terrible circumstances that resulted in his death. | |
Organisation | TITANIC ALLIANCES | Giants, like other races of humanoids, live in complex social structures, ranging in size and scope from nuclear families to alliances of many tribes. | ||
Bestiary | Skirgaard Hinterlands Encounters | |||
5) Anvil of fire/L'enclume de feu | Panthéon | ZURSVAATER | A creature of ash, molten rock, and red-hot metal, Zursvaater [zurs-VAH-ter] is terrible to behold when angered, but he always focuses his destructive outbursts on something other than his own minions or worshipers. | |
Golarion Country | VOLCANOES OF GOLARION | Far beneath the surface of Golarion, earth and fire join. Solid rock heated beyond endurance f lows and shifts, driving the motion of the continents. | ||
Bestiary | Ashpeak Environs Encounters | |||
6) Shadow of the Storm Tyrant/L'ombre du Tyran des tempêtes | Bestiary | ECOLOGY OF THE GIGAS | The grandchildren of gods and parents to various mortal races, gigas are the awkward and unquiet middle children of divinity. The gods formed their progenitors—the titans—from the raw substance of creation while the cosmos still cooled on Torag’s forge. | |
Bestiary | Ironcloud Keep Encounters | |||
AP17 - Les rebelles des Enfers* (Hell's rebels) | 1) In Hell's bright shadow/Dans l'ombre brillante des enfers | Golarion City | KINTARGO | Kintargo stands apart from Cheliax as a city of sedition and silver, separated from its nation by the rugged Menador Mountains as surely as by a wide gulf of culture. The city has long been known as a haven for artists, particularly composers, directors, and musicians eager to expand on Cheliax’s operatic traditions. |
Bestiary | Kintargo Street Encounters | |||
2) Turn of the torrent/A contre-courant | Bestiary | ECOLOGY OF THE SKUM | Born of obscene aboleth science and immorality, modern skum—also known as the ulat-kini—are the result of countless centuries of experimentation that fused captive humans with abominations from the ocean’s depths. They served loyally as slave-armies to their alien masters, a bridge between the bizarre aboleths and humanity, until Earthfall wiped out both Azlant and aboleths’ need for overt war. | |
Bestiary | Old Kintargo Encounters | |||
3) Dance of the damned/La danse des damnés | Golarion City | VYRE | Long before the nation of Cheliax was established in 3007 ar, the city of Vyre was born. Founded in 1673 ar by settlers from Corentyn who sought to escape the overly strict laws laid down in distant Taldor, Vyre was, from the start, a city for those who wanted a place to indulge in the exotic, the dangerous, and the forbidden. | |
Panthéon | MAHATHALLAH | Ignorance of one’s own death is often a blessing to mortals, but the conclusion of her own existence tormented Mahathallah. That one failure of her perfect sight eventually consumed her vision, blinding her to all else. | ||
Bestiary | Ravounel Coast , Ravounel Hinterlands Encounters | |||
4) A song of silver/Une chanson d'argent | ||||
5) The Kintargo Contract/Le Contrat de Kintargo | ||||
6) Breaking the Bones of Hell/Casser les os de l'Enfer |