Description , temps de production et prix en pennies des heaumes, armures et bouclier. Source Chevalery & Sorcery Rebirth.


LES HEAUMES

Tous les types de casque sont disponibles depuis l'époque classique à l'exception des éléments suivants: les heaumes bol qu'au Moyen-Age, 12e siècle; bascinet, casques visière et casques de joute au 13e - 14e siècle . Tous les casques avant le bol étaient ouverts de face. Les heaumes avnt ceux à visière ont besoin d'une coiffe pour protéger le cou et la gorge. Les casques à visières corné une plaque pleine gorge pour protéger le cou et la gorge.

Heaumes

Helmet Helmet FP Cost Prod. Wt. Cost in
Type Name to Wear Time Ibs pennies
L Quilted Hood 0 5 hours 1 80
L Leather Hood 0 5 hours 1 336
H Chainmail Coif 0 3 days 3 864
H Cuirbolli Helm 0 4 days 2 720
B Composite Helm 0 6 days 3 1,152
B Conical Helm

0

6 days 4 1,440
B Open Bascinet 0 8 days 7 2,400
B Pot Helm -1 9 days 3'/2 2,880
B Great Helm -1 10 days 5 1/2 3,360
B Visored Helm -1 9 days 5'/2 3,840
B Bascinet + Aventail -2 16 days 16 4,320
B Jousting Helm -2 12 days 11'/2 4,800

LES ARMURES

POIDS DES AMURES

Chaque élément de l'armure a un poids donné, pour une personne de taille humaine pesant entre 150 et 174 lbs. Aussi est indiqué un modificateur de poids .

Si un personnage est plus léger de 150 lbs, ces modificateurs s'appliquent. Si le personnage pèse entre 100 à 124 lbs soustraire le modificateur de poids comme indiqué, mais si le personnage ci-dessous pèse 100 lbs soustraire le double du modificateur de poids indiqué.

Pour les caractères de plus de 174 lbs, ajouter le modificateur de poids pour chaque 25 lbs (arrondi), de poids corporel supérieur à 174 lbs.

Example:

Sir Miles is a large knight, weighing 210 lbs. He has a full suit of Chainmail and a crusader-style pot helm. His helm weighs 712 lbs. His Chainmail weighs 36 lbs with a weight modifier of +/- 6 lbs. Sir Miles weighing 210 lbs is 361bs heavier than 174 lbs resuiting in the modifier being doubled. (36/25 = 1.44 rounded up = weight modifier multiplier of 2.) Hence the full suit of Chainmail for Sir Miles weighs 36 lbs + (+6 x 2) = 48 lbs. It is assumed he will be wearing an arming doublet under his armour which weighs 8'/2 + (+1 1/2 x 2) = 11 1/2 lbs. Suited up for battle, Sir Miles is carrying a weight of 71/2 + 48 + 11 1/2 = 67 lbs. Add in at least a medium-sized "heater" shield and a broadsword, and we find he could be packing well over 70 lbs of fighting equipment alone!

Il s'agit d'une grande quantité de poids à porter tout en s'engageant dans la lutte assis sur la selle, et encore plus lors d'une campagne à pied. Conjuguée à la fatigue du port d'armure de combat, cela explique en grande partie le fait que les Chevaliers ont été des troupes de cavalerie. Aucun homme à pied ne peut supporter de tels poids pendant des heures et être efficace au combat.

ARMURE LEGERE

Les armures légères furent disponible à partir de l'époque pré-romaine. Ces armures protègent les bras, la poitrine, le dos et l'abdomen, mais pas au niveau de l'aine ou les jambes. L'armure est d'un poids léger et  procure de la liberté de mouvement, mais n 'est pas une puissante protection contre les coups. Cette armure comprend les doublure d'armures qui peuvent être portées sous les armures lourdes.

Armure légère

Armour Type FP Cost to Wear Prod Time Wt. lbs Cost in pennies Wt. Mod.
Jupette matelassé Quilt Surcoat 01 3 days 5 480+ +/- 1
Tuinque en cuir/fourrure Leather/Fur Tunic 0 2 days 31/2 720+ +/- 1
Avant bras rembouré Arming Doublet 01 3 days 8 /2 960+ +/- 11/2
Cuirass en cuir bouillie Cuirbolli Cuirass
7 days 9 2,880 +/- 2

ARMURE LOURDE

L'Armure de plaque est typique du Moyen-Age (du 5e au 9e siècle). La Cotte de maille du 9ème-12ème siècle. Les armures Brigandine, cotte de maille et maille & Brigandine sont typiques du Moyen-Âge (12e-13e siècle). Les armures de Plate de la fin du Moyen Age (14ème siècle) et de la Renaissance (15e siècle).

Les armures lourdes protègent les bras, la poitrine, le dos, l'abdomen et l'aine..

Armure lourde

Armour Type FP Cost to Wear Prod Time Wt. lbs Cost in pennies Wt. Mod.
Cuirbouillie Réenf. Reinf. Cuirbolli -2 14 days 19 7,200 +/- 3
Cuirass de plaque Scalemail Cuirass -21 14 days 21 4,800 +/- 3
Brigandine Brigandine -2 14 days 13 5,760 +/- 4
Cuirasse de maille Chainmail Cuirass -2' 12 days 23 5,280 +/- 4
Cuirass en Plate et maille Platemail Cuirass -2' 21 days 24 8,400 +/- 4
Cuirass en plate Plate Cuirass -2' 14 days 20 9,600 +/- 4
'Rate as Battle Armour for Fatigue and movement if worn with an arming doublet or quilted surcoat.

Note: La cuirasse en Plate et maille procure une protection pour les bras avec de la maille. Tous les autres types ne prévoient que la protection du torse (poitrine, l'abdomen et l'aine).

3/4 HEAVY BATTLE ARMOUR

Scalemail is Dark Ages armour, Chainmail is characteristic of the early Middle Ages (11th-12th century). A hauberk is a mail coat that provides protection to the entire body below the neck and to the knees. If a leg hit occurs, roll a D10, with 01-07 falling on the armour rather than the unprotected part of the leg.

3/4 HEAVY BATTLE ARMOUR

Armour Type FP Cost to Wear Prod Time Wt. lbs Cost in pennies Wt. Mod.
Scalemail Hauberk -3' 21 days 45 7,200 +/- 5
Chainmail Hauberk -3 28 days 49 7,920 +/- 5
'Rate as Super Heavy Battle Armour for Fatigue and movement purposes if worn with an arming doublet or quilted surcoat.

HEAVY BATTLE ARMOUR

Field plate and cavalry plate are fairly late models of full battle armour (15th century Renaissance). These types of armour are remarkably light in rela­tion to the protection they provide, especially field plate, which is designed specifically for battlefield fighting on foot rather than from the saddle.

HEAVY BATTLE ARMOUR

Armour Type FP Cost to Wear Prod.Time Wt.lbs Cost in pennies Wt. Mod.
Field Plate -4 42 jours
40 24 000
+/- 5
Cavalry Plate -5 48 jours
55
30 000+
+/- 6

'Typically worn with arming doublet or quilted surcoat.

SUPER HEAVY BATTLE ARMOUR

Full chainmail is fitted from head to foot (13th century armour) and is easier to wear than a hauberk. Platemail is 14th century chainmail reinforced by iron plates at key areas and with an iron breastplate or a brigandine to guard the torso.

Note: Full cavalry plate and jousting armour are 15th century (Renaissance) protections. Such armour is a very late development and easily could be considered as not too likely to be available or, for that matter; even to be appropriate to most fantasy campaigns unless the Gamemaster feels it is acceptable.

SUPER HEAVY BATTLE ARMOUR

Armour Type FP Cost to Wear Prod.Time Wt. lbs Cost in pennies Wt. Mod.
Chainmail -3 49 d. 36
15,360 +/- 6
Platemail
-4
49 d. 45
24,000+ +/- 6
Late Cav. Plate -5 70 d. 66 36,000+ +/- 5
Jousting Armour -5 84 d. 97 48,000+ +/- 6

1Typically worn with arming doublet or quilted surcoat.


LES BOUCLIERS

SHIELDS & SHIELD FAILURES

Shield % Bonus' Slash Crush Pierce Missile Energy
Any object at hand2 +1% GM3 +1 GM3 GM3 GM3
Buckler +5% 6 5 5 5 5
Target Shield - Wicker +5% 10 12 8 10 10
Target Shield - Wood +5% 10 9 12 10 10
Target Shield - Reinforced +10% 15 15 16 15 15
Large Shield - Wicker +10% 10 12 8 10 10
Large Shield - Wood +10% 10 9 12 10 10
Large Shield - Reinforced +15% 16 16 16 16 16
Heavy Kite Shield +15% 18 16 16 16 16
Roman Tower Shield +20% 20 18 20 22 18

'Shields are built to block, this is represented by the bonus to TSC% on the chance to block an attack.

2Objects at hand used for active shield blocks include such things as chairs, stools etc. 'This value is set at the beginning of the combat by the Gamemaster and can be in the range of 1. to 10.

Objects or shields that successfully block an attacker directly absorb the damage, which would have been inflicted on the defender. The defender will absorb any damage that exceeds the damage absorption of the shield. Every time the shield or object takes damage more than its absorption capac­ity, there is a 10% cumulative chance that the blow will destroy the shield or object. To find out if the shield has failed, the character makes a 0100 roll and if he rolls equal to or less than the percentage chance the shield fails. This chance remains after the combat unless repair is undertaken.

Example:

Gideon is attacked and successfully defends against the blow with his shield. The attack manages 10 points of slash damage. Gideon's shield, a Buckler is able to absorb 6 points of slash damage. The remaining 4 points of damage are taken by Gideon. Since the Buckler has taken more damage than its absorption capacity it has a 10% chance of failing. Gideon makes a D100 roll and rolls 54% the shield survives. However, if this had happened six times, the chance of the shield failing is 60% and the shield would have failed.

Each successful armourer roll will reduce the chance of failure of the shield by 5% x Crit Die result. A Critical Success will repair ail damage.

Key to Shield Table:

Prod Time: Average time needed to make the shield. The actual time was less, but an creating a shield was done in a series of steps that might require days, thus an armourer often worked on several shields at any one time.

Wt: Armour weight in pounds (lbs.).

Cost Typical cost of an average quality shield, stated in pennies. As in the case of weapons, shield may be superior and rated as +1, +2, or +3, which represents their ability to absorb extra damage. Such shields commands a higher cost.

TIPES DE BOUCLIERS

Shield Type Prod.Time Wt.lbs Cost in pennies
Buckler, rimmed 1 1/2 days 5 432
Buckler, reinf. 2 1/2 days 6 600
Target, wicker 1 days 3 75
Target, wood 1 1/2 days 6 480
Target, rimmed 2 days 10 720
Target/Heater, reinf. 2 1/2 days 12 1,200
Shield, wicker 1 days 6 288
Shield, wood 1 1/2 days 7 720
Shield, hide 1 1/2 days 7 960
Shield, rimmed 2 days 14 912
Shield, reinf. 2 1/2 days 16 1,152
Hvy Kite Shield 2 1/2 days 16 1,248
Roman Tower shield 4 days 18 1,560